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Idle champions of the forgotten realms friendly imps
Idle champions of the forgotten realms friendly imps





idle champions of the forgotten realms friendly imps
  1. #IDLE CHAMPIONS OF THE FORGOTTEN REALMS FRIENDLY IMPS HOW TO#
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His dialogue is filled with concern that Jaina is now on a self-destructive path.

  • Cool Old Guy: Not only is he a nice guy, but he shows a lot of compassion to Jaina and seems to be aware of the fact that she just experienced the worst moment of her life.
  • Big Fun: Unlike most bosses, Cho sees the battle as a fun game, something that irks Jaina.
  • When either player casts a spell, his ability places a copy of that spell in the other player's hand. This fight also introduces healing and Battlecry effects.Īs a minion, Lorewalker Cho is a 2 mana 0/4 Legendary. Lorewalker ChoLorewalker Cho is the first boss to make the player trade minions to prevent his minions from overwhelming them.
  • Warm-Up Boss: You can't lose to this guy, either.
  • It probably refers to the Alpha version of Milhouse Manastorm which gave you a 10-mana legendary spell called "MEGA-BLAST!!!" which dealt 5 damage to all enemies.
  • Vagueness Is Coming: Throughout the duel with him he talks about an awesome card he has that he will use when he gets 10 mana, unfortunately it is impossible to stall out the game to see what it is and you will defeat him well before turn ten.
  • idle champions of the forgotten realms friendly imps idle champions of the forgotten realms friendly imps

    Unusable Enemy Equipment: Subverted, the only one among the Tutorial bosses to lack unique cards.Squishy Wizard: Has only 20 health, and casts only spells.

    #IDLE CHAMPIONS OF THE FORGOTTEN REALMS FRIENDLY IMPS FREE#

    Milhouse ManastormMilhouse serves as a demonstration of mana accumulation and the value of minions versus spells, and introduces minion abilities.Īs a card, Milhouse Manastorm is a Legendary 2 mana 4/4 with a detrimental Battlecry of giving the opponent free spells on their next turn. Warm-Up Boss: It's literally impossible to lose to Hogger, and he only has 10 health.Unusable Enemy Equipment: The Gnoll, Massive Gnoll, Riverpaw Gnoll, and Hogger SMASH! cards.The Corruption: Infected by the corruption of the Old Gods as Hogger, Doom of Elwynn.The Hogger, Doom of Elwynn card is a 7 mana 6/6 who summons a 2/2 Gnoll with Taunt when damaged. HoggerThe very first opponent the player will face, the scripted battle against Hogger teaches the player the basics of playing cards, attacking, damage, and mana cost.Īs a card, Hogger is a Legendary 6 mana 4/4 who summons a 2/2 Gnoll with Taunt at the end of each turn. Warm-Up Boss: Part of their nature as part of the tutorial.Unlike Adventure bosses, most of their exclusive cards are underpowered junk, given that they're tutorials and all. Unusable Enemy Equipment: A handful of cards are exclusive to each of them (except Millhouse).

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  • Puzzle Boss: A simple puzzle, admittedly, but both the deck you are given and the behavior of the enemy funnels you into learning how to play strategically.
  • Early-Bird Cameo: All six of them return in the main game as collectible Legendaries.
  • Curb-Stomp Battle: Designed to be pushovers, due to their status as tutorial bosses.
  • The Computer Is a Cheating Bastard: Played for Laughs with Illidan, and some others have a few blatantly over-powered cards.






  • Idle champions of the forgotten realms friendly imps